The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. LCD Shutter Glasses ( Famicom 3D System), Anaglyph mode (USA)Īnaglyph mode, Autostereogram mode, Forte VFX1 Ī proprietary LCD Shutter Glasses system, not compatible with Modern 3D TV systems. Released in 1987 by INTV Corporation 3-D glasses not included. Programmed with ChromaDepth 3-D technology and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito. ĭeveloped by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye. Ī proprietary disk-rotating glasses systemĭeveloped by Irem and released in January 1986. The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic). Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. This is a list of stereoscopic video games.
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